Tiles are making a comeback. Or at least, they might. I am releasing a beta version of the Dwarven Halls tile set we developed last spring for open playtest. Each tile is placed on a 3x4 section of the board, and may subtly, or not-so-subtly, change it.
This solves everything.
Ok, it doesn't quite solve everything, but it makes the cool artwork of Jared Von Hindeman legal again in the DDM game.
Gencon saw the release of four different promotional item cards. While these cards may be included in a future set, I can't see any reason not to release them for play right now.
The DDM Guild had a chance to do an Interview with Rob Heinsoo. (D&D Minis designer and presently lead designer at his own company, Fire Opal Media).
Here, our own Moraturi examines civilization, which has long been thought of as one of the strongest factions. And why not? How else would the lands be tamed...?
Having trouble with your GenCon warband? Moraturi has some suggestions.
Check out the synopsis in the 2013 Wild Toolkit, based on the original by Rakashaka.
Continuing our celebration of 10 years of DDM, we move on to greet an old friend and proponent of the Game. His contributions are the stuff of DDM legend, to both rules development and the development of the community as a whole. He's helped to make this game the friendly monster it is today, and we owe him a lot. So buy him a drink if you see him.
The restrospective picks up in 2011, with innovation being king and featuring the firstl limited release of a set by the DDM Guild themselves (Feymire).
As we've warned you before, we will be at GenCon this year, running all types of events from our miniatures HQ. 10 years of DDM. The Tenth Gen Con for us. This is going to be exciting.
The retrospective continues with Part 4, Beginning in 2009. By now, the Guild was firmly in control of the game, and was facing the challenges assocaited with the more limited miniatures release schedule, and with balancing the metagame to make old minis new.
Product Releases for 2009