Strange things are afoot…
Valentine’s day is a day of loves held and lost, of both joy and sometimes, loneliness. In all cases, it is a day of mischief for Cupid. This year in particular, Cupid has been causing strange pairings with his magic arrows. Owlbears with Otyughs, Mindflayers with Minotaurs. Something is wrong, and clearly, Cupid needs to be stopped.
For 2011, items will continue to develop into an important part of the DDM skirmish game, just as they are staples of the RPG. The current rules constrain how we can design and distribute items, and I’ve long felt that, at least for organized play, we need to look at alternative implementations of the item rules. To this end, I’d like to preview, and beta test, this new item rule that could be used for the upcoming constructed season. Here is a snippet from one version under consideration.
Here we present Treasure Trove III, a collection of epic items to add options, even spice, to your miniatures game. Some of you will point out that a few of these items look familiar, as they were playtested as part of the ‘E1 beta’ release. You may notice a few small changes or tweaks as they were developed following the playtest. Other items are new arrivals, including two new items for the newly ‘un-banned’ Eternal Blade.
Welcome to the Beholder Collector’s Set ‘Rules’ released by the DDM Guild. To mark this memorable event, the Guild has issued new stats for each figure included in the set. Astute players will note that some of these figures are recasts of earlier beholder miniatures. Those of you who have an eye for the letter of the rules will also point out that, as such, should probably use pre-existing stat cards for play.
I, Megan Smith, Chapter Master in Brisbane, Australia, really liked getting Organized Play repaints. So much that I’ve taken it upon myself to bring DDM Guild Repaints back to life. This is number seventeen, a Christmas Kobold Slinger from Lords of Madness.
This one is a bit more work than normal, and includes a little modification of the mini, but the end result is worth it.
After much analysis, we are happy to anounce the return to play of our three previously banned figures albeit in modified form. These figures used to be “must includes” in the old metagame, but, if we’ve done our homework right, have now dropped to the status of “need to consider” when building your own warband
After a long wait, here is the second set of retro-stats for dungeons and dragons miniatures.
These stats outline the evil that lurks in the legendary evils huge set, or in the mind of Peter Scott (the lead designer), depending upon your viewpoint. And so, without further ado, its time to roll a morale check…
While we design large sets, like Lords of Madness, it seems we are usually so busy that we never actually relate what goes into the process of design. Usually, we have a theme in mind for a given miniature. Sometime, its really obvious what this is, and sometimes less so. With the release of four figures for Heroscape that were originally sculpted for DDM (see arrows in the image below), it provides an opportunity for us to spend a little time relating how this thought process goes on. At the same time, there is a fair bit of sadness.
NeonCon in Las Vegas saw the DDM Guild crown a new limited Champion, Joel Barnabe of Vancouver, British Columbia, Canada. Joel, known on most boards as Kezghan, won in the finals against Joel Broveleit, the reigning constructed champion. Both Joels are pictured here, with Joel Barnabe holding his amazing Beholder Set provided by Wizards of the Coast, and Astral Giant repaint by Peter Lee, lead minis designer for Wizards of the Coast.
For those of you who did not play in any of the release events, or in the championship at Neon Con, you probably need to know something that may take you by surprise. You see, there is a second Trihorn Behemoth in your Lords of Madness boosters. Older. Tougher. Just plain meaner.