Yes, it was time that the Orcs voted for their spiritual leader. Would they choose a battle hardened templar, or their time-trusted Cleric?
I proudly present you the Beta version of Original Edition (OE) Lords of Madness D&D Miniatures expansion set, but, first, let me introduce myself, my revision team and our “modus operandi”. This is the very first time I write here, so you can imagine I am a bit exited!
The DDM Guild is proud to preview the Item Compendium. The Item Compendium, which will be released in the next few days, because we're in the final stages of spell checking. It will be legal for all D&D Miniatures tournaments at GenCon 2011. I am not certain it is going to have any game-breaking pieces in it, but, I can preview a little bit here. The Item Compendium will be a resource, detailing non-creature items you can add to the warband.
It was probably bound to happen sooner or later. It is a living game. If the players all keep asking for a new rule book, with new rules to cover newly arising situations, well, we couldn’t say no forever.
Certainly, the designs in the last few sets of creatures have pushed the envelope of the game, and the current rules, while excellent, started to have a few gray areas for the judges to ponder.
DDM Guild today anounces the release of a new, orthogonal set of miniatures that will be overseen by the DDM Guild.
Head of Organized Play, D.Garry Stupack, explains this release: “We are trying to reach a new demographic. We want to involve families with children in the game. We’ve softened the figures somewhat.”
Here we present Player’s Handbook Heroes-Origins, a retrostat of the post-original edition heroes for use in your ‘1.0’ games. While I certainly had a major hand in these designs, credit goes to two crusaders, Matt Kempe and Peter Scott, for keeping the ‘1.0 projects’ going forward. I hope that all of you are happy with the general 1.0 feel of these dedicated 2.0 pieces.