And the Winner is...
...And the winner is... Louis Martineau, also known as Skyscraper. His concept to have a covert piece start from the opponents start area, rather than your own, places a novel and unique perspective on the game. We are releasing the card here.
The winning card is now called 'Stalker.' You can find it here.
The first thing you'll note is that the card has been through (several rounds of) development. This means that it won't look quite like the original submission. This is typical of all our behind the scenes design - but you'll also note that the core of the idea, and the mechanism, is essentially unchanged.
Why did it win? In this case, the judges liked the fact that the miniature was a very nice sculpt. Now certainly, it 'would have' lost points for being old and hard to get, except that it was recently re-released as part of the DDM-legal Heroscape series. The previously mentioned start tile mechanic was viewed very positively from a metagame perspective. And there is no doubt that this ability is not only Goblin-like, but very Bugbear-like. It is also a nice treat that the last Tyranny cards are all Bugbear cards. This makes for a nice final card for the set, but in all honesty, it was not actually a factor in the judging.
While Skyscraper won the conteest, of course, there are no losers in DDM.
So what will become of the other entry cards?
They are going to be developed into the first ever DDM Player Set.
Development means alterations of implementation and of flavor, so expect some changes, but we'll mess with it as little mechanically as we dare. All the ideas I looked at were reasonable, if not outright cool.
And if you like the Stalker card, then you can rest easy. Louis will be the player advocate/developer on this project. They will be ready in fairly short order, and my hope is that they will be legal for the world championships in Prague.