The Item Compendium - update

The suggestion came from the Guild membership, and it was a good one. Could we have a central place to find all of the magic items - a super-set? It was a great idea, and we've assembled this for you in the all new DDM Item Compendium, available just in time for GenCon (at least, in time for those of you who will be making the con).

Update: The changelist of the first 3 sets is included in this post.

Surprises

There are a few surprises in the collection, in addition to better organization of the items and standardization of the cards. There are new items, new types of items and expanded item rules to govern them all. Even some of the old items might seem new again. So, until the final version of the new rulebook comes out (which will be soon), hopefully this will satify you DDM cravings.

So, without further ado, I take you on to the Download.

As always, your comments are most welcome.

Changelist

Note: this changelist should be complete. If you catch any omissions, please let us know.

  • Treasure Trove
    • Boots of Dancing: Cost reduced from 9 to 5.
    • Boots of Speed: Cost reduced from 5 to 3.
    • Brutal Weapon: Cost reduced from 6 to 3.
    • Cloak of Resistance: Cost reduced from 5 to 3.
    • Defensive Weapon: Cost reduced from 3 to 2.
    • Dwarven Armor: Max level reduced from 10 to 5, cost reduced from 8 to 2.
    • Foe Stone: Cost reduced from 6 to 3.
    • Ointment of Restoration: Cost reduced from 7 to 5.
    • Portable Wall: Min level raised from 1 to 5.
    • Potion of Foresight: Cost reduced from 5 to 4.
    • Rod of First Blood: Max level raised from 5 to 7, cost reduced from 8 to 4.
    • Spinesnap Trap: Max level raised from 3 to 5, cost reduced from 7 to 3.
    • Symbol of Sanctification: Cost reduced from 11 to 5.
    • Thronwalker Slippers: Cost reduced from 8 to 4.
    • Unbroken Weapon: Cost reduced from 6 to 3.
  • Drow's Fortune
    • Boots of Water Walking: Max level reduced from 13 to 11, cost reduced from 5 to 3.
    • Demonrage Weapon: Cost reduced from 7 to 5.
    • Eversmoking Bottle: Cost reduced from 11 to 9.
    • Fireclan Chieftain's Cloak: Creatures with 'Troll' keyword can now use this item.
  • Epic Arcana
    • Eternal Training: Melee Attack: Creatures with 'Ki' keyword can now also use this item.
    • Potent Poison: Reduced cost from 6 to 5.
    • Sphere of Annihilation: Creatures with 'Mastermind' keyword can now also use this item.

Comments

the inevitable's picture
Member since:
7 July 2011
Last activity:
2 years 15 weeks

awesome this a lot of entertaiment and strategy for the game, thank you to all the persons who colaborate on this Smile I will be glad to prove the most of them Cool

PhoenixInferno's picture
Member since:
7 July 2011
Last activity:
11 weeks 3 days

Is there a "delta document" that describes what got changed?

Justjooaivan's picture
Member since:
7 July 2011
Last activity:
6 hours 1 min

Ridiculously cool to get all these new items, and packaged together with the old ones. What an effort this has been. Thank you!

That said, there is at least one totally broken item (Horn of fog) and some pricings seem a bit low.

Overall, magnificent boost to all of us gamers to go item hunting again.

zimut X's picture
Member since:
7 July 2011
Last activity:
5 hours 59 min

The cost of "Cursed Chaos Weapon" is -2 like others "Cursed" Items ???

tried's picture
Member since:
12 January 2010
Last activity:
12 hours 9 min

Nope, it is +2.
It turns out, even though it is cursed, it is still pretty good.

tried's picture
Member since:
12 January 2010
Last activity:
12 hours 9 min

No delta document, but as I recall, almost everything in TT in some way, a few items in DF, little/nothing in EA, and the other three sets are new.

Or you could just read it yourself.

zimut X's picture
Member since:
7 July 2011
Last activity:
5 hours 59 min

Booouh !!!

No "Kobold miner" at one point ...

the inevitable's picture
Member since:
7 July 2011
Last activity:
2 years 15 weeks

I think the only broken item is the potion of blindsight because for three points you can make again Area Attack to the start areas in maps like hellspike prision, temple of unseeing or tract of the tarrasque; so maybe it could has a restriction or maybe as an attack action to avoid area attacks on the first round

Justjooaivan's picture
Member since:
7 July 2011
Last activity:
6 hours 1 min

See Horn of Fog for a bargain cheap, foolproof start area protection item.

Kezghan's picture
Member since:
7 July 2011
Last activity:
45 weeks 5 days

okay back to the drawing board for gencon... thanks guys! heh

holy hell there is a lot of juicy things here.

Sirohk's picture
Member since:
7 July 2011
Last activity:
16 hours 28 min

Agreed. One heck of a lot of interesting things to look at with less than 2 wweks before GenCon.

Sweet!

Cool

PhoenixInferno's picture
Member since:
7 July 2011
Last activity:
11 weeks 3 days

Tried, I ask about a delta document because I have better things to do than to compare the two PDFs side by side. I guess I don't want to win the Champs that badly?

This is essentially errata - the Guild should say what was changed, like with all other errata.

thekk's picture
Member since:
2 November 2009
Last activity:
27 weeks 4 days

I've created a list of the changes from the originally released item cards, due to the limited time before GenCon.

Tried noted to me that this is something that probably should have been done by the community.

Cy1978's picture
Member since:
21 July 2011
Last activity:
3 years 2 days

I like the options of using items to round out a theme warband where I might have a few points left but no low level piece to fit the theme. The new lower costs definitely make many items much more attractive to use.

The one item that boggles my mind, however, is the Boots of Speed. They seem to be designed for first round use by restricting the use to being undamaged. Requiring an attack action to use the item and the limited effect duration practically negate any benefit. The maximum benefit over the current and subsequent rounds while the item is active would be moving 1 additional square maximum. For example consider a creature with movement 5:

Round 1- Use Item, Move 7
Round 2- Move 7, Move 7 (Move 21 total spaces) or
Round 2- Move 7, Attack (Move 14 total spaces plus attack).

Without the item though, a creature could move a total of 20 spaces or move 15 spaces and attack over two rounds:

Round 1- Move 5, Move 5
Round 2- Move 5, Move 5 (Move 20 total spaces) or
Round 2- Move 5, Attack (Move 15 total spaces plus attack).

Over two rounds, the creature could actually move 1 square further and attack by not using the item. I guess there could be some strategic value when you need to move exactly two additional squares in the following round, but using a regular move action to better position your piece instead of an attack action to activate the item would almost always seem to be the better choice. Activating the item as a minor action (even if the bonus was reduced to +1 speed) would make it amuch more worthwhile item. Has anyone used this item to any strategic benefit as it is currently written?

PhoenixInferno's picture
Member since:
7 July 2011
Last activity:
11 weeks 3 days

Thanks, thekk.

Laurian's picture
Member since:
7 July 2011
Last activity:
42 weeks 5 days

Fiendslayer missile: The power is named "high champion" - is this correct? It has the same name as the power of the helm of command.

tried's picture
Member since:
12 January 2010
Last activity:
12 hours 9 min

This is not errata.
The previous items remain legal at their previous price and notations. I have not banned them.

@Phoenix Inferno -
Why do you assume I have more time than you to prepare a delta document? If you don't really 'want to win that badly' why would you throw it at my feet?