Tenth Anniversary Festivities; A Time to look Forward.
Has it really been 10 years? This fall marks a decade of DDM, and the tenth GenCon to feature DDM. And as a lesser celebration, its been five years since the Guild took charge of the game.
So what do we have planned leading up to the events at Gencon?
In the coming week, we are going to launch into one of our most dense series of online publishing ever. We will begin with a series of articles on the history of DDM, compiled by our own Moraturi (J. Prather) with minor add ins by everyone's favorite guildmaster. (technically, that would be David, since he keeps the lights on and the game going, but since I'm lawful evil, I tend to want to believe its me.) We are also going to have a series of interviews from people involved in the development of the game, (including one of the original designers). By the beginning of July; we'll have a new set of items to shake up the metagame released early enough for europe's championships. And we'll also have two new maps that are legal, based on the dungeon command tiles. These will feature the tiles being set up in an obligatory way, just as we did with the first map after the game was released. We need a little more playtesting, but a new multiplayer format called Kill Stealer is in the works. Its more of a beer and pretzels format than a formal format, but its good fun.
and on the Decade to Come...
Lastly, we need to talk. As you know, I'm developing a game with my son that nominally competes for the same niche as DDM. It plays a little faster and its a little grittier, but they are both warband building games. On the one hand, this means that anything I develop in it we own, and can license back to the guild with no issue and no cost. (You know, things like maps, and tiles). Its really doing something that implements mechanics that I want to see in a miniatures game, so its a personal project.
On the other hand, it does create at least the appearance of a conflict of interest. Will I have as much time available for DDM? Will I lose my grasp on the current metagame, compromising my capacity to design new and interesting miniatures? Am I guiding the guild in the right direction? Should our main game and main articles be related to Dungeon Command? Do I have the correct high standards for guild products? Should they be higher (Kevin was awesome at quality control)? Should they be lower, allowing more into the game (I've sort of done this with OE, as it really needed something, and I couldn't be the one to do it.)
I think these are Good questions. I'd like to get your input again.
Maybe its time the current Guildmaster took that proverbial 'long walk off of a short pier.' Or, maybe the status quo is just fine. But there are other options. Maybe others might want to step up and things could reshuffle, with me taking on a more peripheral role.
I'm not claiming the guild is a democracy. It is not, and never has been. The guildmasters are, quite frankly, overlords. I like to think 'benevolent overlords,' which clearly also means they are egomaniacs who talk about themselves in the third person. But even despots need advisors, and tyrants that do not minister to the key needs of their populace must step down, flee, or be put down. This, I know.
So what do you have to say?